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Pre-Orders
This page lists all of our pre-order games. We do not take your money up front and we do not need to meet a special pre-order number to print our games. We print them when they are ready. When the game is ready we will send you an email to order the game at the special pre-order price.

Components
1 - 22 x 34 inch map
1 - full counter sheet of half-inch counters
1 - rule booklet
1 - player aid
ziploc bag
Poland Defiant was originally produced in limited quantities as “Plan West” by 3 Crown Games. Revolution Games has updated the game with new art, testing, and development.

Poland Defiant covers the first 10 days of the Polish campaign, September 1st to 10th, 1939. This was the period when the Polish armies met the German forces on the open terrain of Poland and the mobility and firepower of mechanized warfare was first demonstrated on a large scale. The Poles must hold on to key cities and the Germans must keep to a rapid time schedule, so the game is both balanced and tense.

Poland Defiant uses the same chit pull system and basic rules as Konigsberg with a few variations for the differences for this campaign. For example, the Germans have air interdiction and ground attack aircraft can launch attacks on units rather then just adding shifts to combat. Each turn is day and game play time is 6 to 10 hours.

Designed by Stefan Ekstrom
Pre-Order Button
Front Counter Sheet (click for larger image)
Pre-Order Price $36
Retail Price $45
Pre-Order Price $50
Retail Price $65
Pre-Order Button
On March 23, 1862 and then again on July 24, 1864 the area around Kernstown, Virginia witnessed clashes between Union and Confederate forces. The Pritchard House and Pritchard's Hill were central to both battles as they abutted the Valley Turnpike.

At First Kernstown, Stonewall Jackson erred in taking scouting reports at face value and so he unknowingly attacked a superior Union force. With Union Commander James Shields laying wounded back in Winchester, Colonel Nathan Kimball ignored Shields' orders and managed, and mismanaged, the battle his way. Though Jackson's men ran out of ammunition and fled the field, Stonewall's only tactical loss became a strategic victory as Union Commanders overestimated the size of Jackson's force. The Union forces could have crushed Jackson, stopped his Valley Campaign before it really got started and perhaps allowed McClellan to end the war in 1862.

On July 24, 1864, Union Commander George Crook ignored his scouting reports and ordered his forces to attack what he thought was a small body of Confederate cavalry and skirmishers. Generals Jubal Early and especially General John Breckinridge led their forces well and routed Crook's men. Only the failure of the Confederate cavalry to cut the Union retreat routes prevented the annihilation of Crook's army. Better Union leadership and troop placement could have made this battle much harder for the Confederates to win.

​Kernstown is a game simulating the fighting on March 23, 1862 and July 24, 1864 around Kernstown. The game is specifically designated to be a playable regimental-scale simulation of these two conflicts and some scenarios can be completed in a long evening. This is the fourth ACW game published by Revolution Games which features the "Blind Swords" chit-pull system. This mechanic emphasizes the three "FOW's" of military conflict: fog-of-warfriction-of-war, and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment.
Boxed Edition
Pre-Order Price $40
Retail Price $55
Ziploc Edition
Map Art - Click for larger image
Counter sheet 1 - Click for larger image
Counter sheet 2 - Click for larger image
Components
- 22x34" map
- 2 x  5/8" counter-sheets (352 counters)
- Rulebooklet
- 5 charts/playeraids
- Box or ziploc bag
- 2 dice (Boxed version only)